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BlenderBoy's Blender Blog

Jun. 20, 2008

Chevy Camaro Concept Car - Modeling Process

Posted in Blender Art

This entry will take you through a not-so-detailed process of modeling a car.

 

Click on each picture to see it full size because it probably won't be clear unless you do.

 

 

The Car

 

 

 

Started at 9:40PM, June 18

 

 

I have a box that is the basic size and has the right number of edge loops.

 

The edge loop that runs down the middle of the car now has it's shape.

 

A render of a little more sculpting around the edge.

 

Finished section at 10:15PM, June 18

 

 

Started section at 5:25AM, June 19

 

A lot more detail on the top.

 

Finished section at 6:15AM, June 19

 

 

 

 

Took 1hr 25min in all to get this.

 

 

 

 

Started section at 10:05PM, June 19

 

Finished the entire main shape of the car.

 

Rendered

 

Finished section at 10:32PM, June 19

 

 

 

Now, the next morning, (from 9:15 to 10:10), I had finished all the little details of the car when the computer shut down. I hadn't saved in a while so I lost it all back to the above picture. But I got it all back except the last ten minutes of work because Blender had auto saved it.

 

 

 

Started section at 10:50AM, June 19

 

Details finished - Solid mode in Blender.

 

Details finished - Wireframe mode in Blender.

 

A render of the finished details.

 

Finished section at 11:05AM, June 20

 

 

Started section at 11:10AM, June 20

 

I then added textures and made a weird small scene.

 

Final render from the front.

 

Final render from the back.

 

Finished at 1:00PM, June 20

 

Hope you enjoyed!

 

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About Me

My name is Stephen. I am a Christian, homeschooled fifteen-year-old. The goal of this blog is to display some of the graphics I have created via Blender.

Blender is an open source 3D graphics creation program. It lets you create high quality 3D graphics and movies, and replay real-time, interactive 3D content. It is extremely fun!

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