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I haven't been doing any tags up till now but since I have little else to post about I will post some tags. However, I don't what them to show on my home page here so I will set the time of the post to before all my earliest posts (so they will show on the bottom of my blog) and put them under the 'Tags' category. Click on the 'Tags' link in the links section on my sidebar to view them. |
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May. 16, 2007 Live Action/Animation Combination Test - AI Player for my Car Game
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Live Action/Animation Combination Test
This is something I did a few weeks ago. I got the idea from Matt's blog (check out his post). He added live action to a scene he made with Blender which is much harder than what I did. I did it the other way around.
Here it is:
detonation.avi
Size: 4.56MB - Duration: 0min 11sec
Here is a screenshot of me making the objects:

Combining the live action and animation:

AI Player for my Car Game
I have decided that I need an AI (Artificial Intelligence) Player for my Car Game to make it really fun. So that's what I've been working on lately. Unfortunately making one of those is VERY hard to do. If I had to guess how much time I've spent on it in the last few weeks I would say probably 20hrs or more. Right now I have it where it can do basic turns and it knows when to slow down (most of the time ). The main problem that I have right now is how to get it to turn around when it is going the wrong way. Hopefully I'll be able to fix that soon.
If I can get it to work right I'll post a demo of it.
P.S. Blender 2.44 was recently released!!! |
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Feb. 28, 2007 New Explosion -- Game Update
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New Explosion
This is the same explosion as the last one (see last post) but, of course, used in a different scene. I animated the blocks using the Blender Game Engine. It took me a while to find a way to make the stack of blocks explode. I tried writing a Python script but it kept giving me an error whenever I added the "applyImpuse()" method. (I still don't know why ) The way I did it was when the missle object collided with the blocks, it would instantly turn invisible and grow to about five times it's original size forcing the blocks to move outward. It's not a very consistent method but it worked.
Anyway, after that I just added the explosion objects to the scene. When it came time to render I calculated it would take about 15-20 hours to render the 600 frames on the computer I was using! So my brother offered to let me use his computer which is about four times faster! I accepted for obvious reasons. I don't know exactly how long it took to render because it started at 9:30 P.M. and I went to bed before it was done, but I had calculated it would take about 4-5 hours. When I woke up in the morning it was done.
Here it is:
Here is a screenshot:

Game Update
This is an update on the car game.
I haven't done a whole lot of work on this game since the last time I posted about it (see above link). I've been thinking about totaly reconstructing the HUD to make it show a speedometer and stuff like that. In fact I even got to the point where I thought I needed to get or even make a new vehicle script. I didn't like the one I was using mainly because it didn't slide when you would go fast and turn sharply. Now this may sound pretty obvious, but the script had a property called "friction" set very high at "100.00"; I didn't think to turn that down, lol.
So by way of more scripting I fixed the friction thing, got brakes, and even got gears for the car. Now I really need to get a more realistic looking car. 
Later,
BlenderBoy |
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Wow, it's been a long time since I was last on here. I'll try to post more regularly from now on.
Lately I've been mostly working on some games. On one game I am trying to program a computer player, which is very complicated but it's going ok so far.
House Update:
The dining room is not finished yet because I ran into some problems getting pictures for textures. I am going to upload a walkthrough soon. I'll post when I do. It is a rather large file though and may run slow on some computers. If it does, it might help to resize the window. When you first start it it will probably be slow and jerky so just be patient and it should pull out of it.
Controls For the Walkthrough:
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use the arrow keys to navigate
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"spacebar" to open doors and "x" to close them (to do this you must be close to the door handle)
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"j" to look up and "m" to look down
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"n" to crouch
Animation Update:
I didn't render the first scene because when I went to render it there was a major problem in the caracter's animation and I couldn't figure out what was wrong. After a while I did find the problem and fixed it but by then I didn't feel like rendering it.
I am still making some small progress in the forth scene.
Thanks for reading.  |
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Hi everybody! On this blog I'm going to post about what I've been doing with Blender lately.
Blender is an open source 3D graphics creation program. It lets you create high quality 3D graphics and movies, and replay real-time, interactive 3D content. I like it a lot and it is very fun.
I'm working on making a better template. |
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About Me
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My name is Stephen. I am a Christian, homeschooled sixteen-year-old. The goal of this blog is to display some of the graphics I have created via Blender.
Blender is an open source 3D graphics creation program.
It lets you create high quality 3D graphics and movies, and replay real-time, interactive 3D content.
It is extremely fun!
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Friends
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Because my friends list was getting too long for easy navigation down my side bar, I have changed it so it will not be there by default. You can turn it on and then off again by pressing this button.
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Other
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These are all the recent main pictures on this blog.
Click the button below, then click a picture to see it full size.
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