Disneylandguy's Blog
Jul. 19, 2006

Disneyland Ride Review: Buzz Lightyear Astro Blasters

Posted in Ride Reviews

 

This ride really is a "Blast". I think that, over a four day period, I must have gone on it a dozen times at least. And while I am not the kind of person that likes thrill rides, my brother, who does like thrill rides, enjoyed this ride so much, that when there was an aproximately five minute wait, he went on by himself. So you can see that both ends of the spectrum of riders like this attraction making it a good ride to enjoy as a family. The only downside is that each car fits basically two people. In addition, even if you were able to fit more than two people in one car, there are only two blaster guns (I'll explain in a moment) so only two people would get the full experience of the ride anyways. But at least you would get to wait in line together.

 

The following is a brief overview of the ride:

 

The ride really starts in the standby line when you enter the building. There is a big walkie talkie on your right that apparently belongs to Buzz Lightyear. As you enter you may hear a number of different clips, including the three-eyed little green aliens and the Evil Emperor Zurg himself. And if you get stuck here (which can happen since the ride seems to have made a bad habit of stopping somewhat often) you may hear all the clips several times. As you go on and join the Fastpass line (What is a Fastpass?) You enter another room with a life-size Buzz Lightyear, who gives you a briefing on what you need to do. Then you go through a short hallway before you finally see the ride. At this point you are almost there (provided it doesn't stop) and you may want to decide who goes with who if you have more than two people. As I said before, each car can fit basically two people, wich is all you want in a car anyways, because there are only two Blaster Guns. These Blaster Guns are what you will use to shoot the different targets, including four Evil Emperor Zurgs, that are throughout the attraction. As you get into your car you may hear two different recordings: "Please remain seated, your shields will be lowered automatically" (which in some cases may be a cast member lowering the front of your vehicle, or the car doing it automatically). The other recording, which is Buzz Lightyear, is something about aiming at the lit targets, because they are worth the most points. I have actually heard several things on that, but I will talk about that later on.

 

Once in your "space cruiser" you round a corner and immediately see robots that are supposed to be stealing batteries from innocent toys. On these robots, in various places, are Zs, wich is what you are supposed to be aiming at.

 

As you leave this first room you go past a series of Zs that go up and, when hit, lay flat.

 

 This is followed by coming face-to-face with a life-size Evil Emperor Zurg who actually may ask you to join his side and go against Buzz Lightyear! You can be comforted by knowing that no one ever takes his advice.

 

After this you go through a little dark spot that still has targets in it, and when these are hit a little flash of light comes from the area with the target. I guess these robots do not like being hit. Please note that if you (or someone else) does not like the dark, it never really gets completely dark on this ride, and is usually very well lit.

 

Once through that very short section, you "land" on Planet Z. This is a very unique planet, because it has aliens, a volcanoe and even a dinosaur-looking creature.

 

After this you see the Evil Emperor Zurg again, going back and forth on his secret weapon right before going into a short tunnel that has lights that seem to zip across on the walls and ceiling. Although at first glance it may appear that there are no targets in the tunnel, if you look carefully, you may be able to spot a few. These targets become completely visible when hit right. Please note that if you (or someone else) does not like flashing lights, the tunnel is very short, and, provided your car is turned correctly, you can see either end of the tunnnel.

 

Once past the tunnel, you see Buzz Lightyear and the Evil Emperor Zurg battleing it out with the three-eyed aliens around including on Zurg's secret weapon. As you go through the room Zurg protests and Buzz lets you (and all your fellow space rangers) know that you are doing a good job.

 

The next room I will let you find out about yourself. I'll just tell you that I gave a small hint before. Your blaster may also become disabled at this point

 

After that room you get a congratulations from Buzz Lightyear, via a TV moniter. As you pass this you may want to look at your screen in front of you, which gives your score and the level you got to (It goes back and forth between them). The level you get to depends on how high your score is. I usually got either level three or level four, but the highest is level seven (which you have to get about million or more points to get).

 

Now what targets should you aim for? Well, I have heard several things on that. The best targets are supposed to be:

Moving targets, Far away targets, and Lit targets

So maybe if you find a lit, moving target that is far away you'll get a good amount of points.

 

When to ride: We went during a peak season (not the peakest of peak seasons, but still pretty crowded) and the line was usually between 30 to 45 minutes (aproximately). So if you pass by during an aproximately 30 minute wait, that is probably a good time to go. Although, when the park was open til midnight and we went late, the ride got down (according to my brother) to an approximately 5 minute wait. So if you want to wait, you might get on very quickly at that point. There is also another option, the Fastpass (What is a Fastpass?). Although I would not suggest it if it is two or more hours wait, unless the standby line is really long. If you do go the Fastpass route, don't forget that there is Innoventions just a little ways away, which is a great way to wait for your Fastpass to become valid.

 

Was there anything wrong with the ride? Even though I liked the ride so much, I do think that a lot of the stuff in the ride looked very flat. But maybe that is what they were going for, so that it would look more like the cartoon on the Disney Channel.

 

Things to look for: If you are riding the ride for the second or third time and like to look for things, here are a few tings that I noticed:

 

1. When you first see the Evil Emperor Zurg, look behind him for you first glimpse at his secret weapon.

 

2. In the room that I did not tell you about, there is a receipt. See if you recognize the name of the store.

 

Check out the Buzz Lightyear Astro Basters page on the Disneyland Resort website.

 

If you were interested in this post, you may be interested in these posts:

 

California Adventure Ride Review: Monsters Inc. Mike and Sulley to the Rescue

 

Tokyo Disneyland Video

 

 

 

Mondays With the Mouse

 

Next>>>

 

California Adventure GodTube Video: Rogey Pictures Presents Turtle Talk With Crush

 

Mondays With the Mouse Home - 4th of July at Disney World

 

 

©copyright 2005-2007 J.A.R.

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May. 21, 2006

California Adventure Ride Review: Monsters Inc. Mike and Sulley to the Rescue

Posted in Ride Reviews

Navigation by Location > Disneyland Resort > Disney's California Adventure > Hollywood Pictures Backlot > Monsters, Inc. Mike and Sulley to the Rescue!

 

 

Was the Monster's Inc. Ride a classic or a flop?

 

Well, according to people asked right after the ride, It was not worth the wait. The wait at the time was an hour.

 

 But according to someone asked while waiting for the Electric Light Parade, "it was cute", and "it was sort of like the old-fashioned rides" like Snow White's Scary Adventure and Pinnocchio's Daring Journey.

 

So we (my family and I) went to go and ride it.

 

The following is a brief overview of the ride.

 

You start out by getting into Taxi cars with three rows of seats. Each row fits basically two people. So your Taxi cars start and a little screen to your left turns on and begins welcoming you. Suddenly it is interrupted by news. "A child is on the loose. A human Child." You then see clips from the movie "We can neither confirm or denie, the prescence of a human child here tonight." Then as you get to the end of the tunnel you have been going through, and begin to turn, the TV screen goes completely black.

 

You then see Mike and Celia enjoying a nice romantic moment. after this Randall peeks from around the corner. This is closely followed by a news reporter interviewing a monster who thinks the child made him do the Chicken Dance (he may say something else when you pass by). If you look to your right you'll see Sulley and Boo right before you go into a panick-stricken Harry Housen's Restauraunt.

 

Before you leave the Restauraunt you'll see a very mad Celia "I thought You cared about me." Then you see Mike just outside the restauraunt "Celia, try to understand."

 

This is followed by being surrounded by the CDA. And when you see a CDA car's back open up (It will be on your left), you may want to look away from it. The reason is because a bright light will shine out from the back of the car (This problem has been somewhat fixed. The lights are still there, they're just not as bright).

 

Once you get away from the CDA you go into the Monsters Inc. building. Remember those two characters from the movie that were hanging up the picture of Mike and Sulley (I don't remember their names, if they gave them). They are in the next room complaining about working the night shift, and "how nothing ever happens."

 

The next thing you see is Mike ready to pull his hair...uh...I mean horns out in the locker/bathroom. you also see a very well done Sulley knocking on the bathroom stall that you can asume Boo is in. Then get ready for a special effect on your left. Really, it starts more in front of you, and as you pass it, it is on your left. Then you go onto the scarefloor, and see an audio-animatronic, that I think must be one of the worst in the ride, of Randall.

 

The next room is really well done, but I don't want to ruin the surprise of it. After this room you can get ready for decantamination by the CDA. Then you get a personal farewell from Rozz, that may surprise you.

 

Overall, I liked the ride. But then again, I didn't have to wait an hour to ride it.

 

Was there anything wrong with the ride? Well I think that the audio-animatronic on the scarefloor could have used some help, but for the most part I think it was pretty well done.

 

Things to look for: If you are riding the ride for the second or third time, and you like to look for things here is a few things that I noticed.

 

1.Right after you get on the ride and before you pass the stalk/ don't stalk stop light, on you right is a newspaper stand and magazine stand. See if you recognize the newspaper and magazine.

 

2.In the second room (after the tunnel) there is at least two kinds of eyes looking around.

 

3.when you first enter the monster's Inc. building, and the two characters are complaining about working the night shift on your right, you may want to look to your left, there are name plates next to the doors (this has been changed to a bulletin board).

 

4.The last thing I noticed was two bulletin boards on the scarefloor. One is on your right when you first enter, and the other is on your left, right before you leave. It says things on it.

 

When to ride: We found the best time to ride is directly after the Electric Light Parade. We sat near the Hollywood Pictures Backlot section, and after the parade we went to the ride. Instead of having to wait an hour to get on once, we got on twice in about thirty minutes.

 

Ckeck out the Monsters Inc.: Mike and Sulley to the Rescue page on the Disneyland Resort website.

 

If you were interested in this post, you may be interested in these posts:

 

Disneyland Ride Review: Buzz Lightyear Astro Blasters

 

California Adventure GodTube Video: Rogey Pictures Presents Monsters, Inc. Mike and Sulley to the Rescue!

 

California Adventure video: Monsters Inc. Mike and Sulley to the Rescue

 

Free Disney SouvinEars

 

 

 ©copyright 2005-2007 J.A.R.

• Comments (1) • Post A Comment! • Permanent Link


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