Mar. 24, 2008 - Sonic Riders Zero Gravity Review

Entry By Trixie Prower

Sonic Riders Zero Gravity Review:
Gameplay:
Ok this is a tricky one.
Sonic Riders original I must say was better as far as gameplay; on the wii remote unless you're very persistent you might find yourself running into walls...a LOT.
the control is difficult on the wii remote because the turns aren't accurate, it takes only a second to fall off your board and it takes quite a few seconds for your control to respond.
That's the biggest problem, the game itself doesn't respond when you turn the remote and you may just end up falling off the cliff a million times, i myself had taken three hours on one of the levels, however if you're lucky enough to have a gamecube remote you'll find it quite enjoyable, but in retrospect this doesn't make up for the wii remote's awful turns.

The zero gravity feature is supposed to be the highlight of the game, but if your timing is off you will end up taking more time then to have not done it at all. That's a problem, if you're a professional gamer you will still find this feature hard, what SEGA should have done was use the slow motion and make the competitors slow in the process because frankly, it just slows you down a whole lot and it's not easy to make up for it.

There were some interesting gameplay concepts.
For one you don't need to recharge on air or turbulence, you use rings instead which can come in way more handy if you're trying to get going faster.
Also instead of worrying about what gear you have, you get the chance to power up to another gear when earning enough rings which comes in way handy.

over all the gameplay is difficult, depending on what you like in a game, but you should be advised on how sloppy the control is with the wii remote, the gameplay is not completely bad though i will give props for the clever add-ons to the gears instead of only being fly type speed type ect.

Story:

Alright, the game starts off with a hoard of robots who have pretty much gone crazy,  Tails quite conveniently finds a supposed "shooting star" or "The ark of the cosmos" as it is called outside in the middle of the night.
Which basically gives you the ability to defy gravity.

And naturally Jet wants it for himself to have an edge over Sonic.
Not to mention the shortness of it all, it seemed rushed.
sounds sorta interesting, but the problem was the predictability of the plot line, who do you think sent the robots?
bingo, Eggman, that was an easy one right?
but Eggman actually tries lying to Sonic saying it wasn't him and there's a robot commanding them all.
what suprised me the most was the fact, Sonic ACTUALLY BELIEVED HIM.

Sonic: Well...I guess for now we'll buy that Eggman involved.

O.O not to rag on Sonic, but hasn't he tried killing him so many times it's impossible to count? This guy's been out for Sonic since the start and Sonic's gonna pull a Knuckles and give him the benefit of the doubt? oh come on Sonic.

The game's story was not a complete loss though, Tails Amy and Knuckles were prominent roles this time, and their personalities were still intact.
as well as having a few unexpected scenes with the other Sonic characters.
And the ending was short, but satisfying, not to mention the hit-and-win graphics SEGA is famous for.

Gameplay- 5/10
Story- 6.5/10
Graphics- 9/10
Music- 9/10
Over All- 7/10

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