Yesterday i went to a friends house he lives in mount vernon on a farm. we had tons of fun and i found a toad that we named "Hoppy Terrence Ray Sheen Withrow the first".
Yesterday i went to a friends house he lives in mount vernon on a farm. we had tons of fun and i found a toad that we named "Hoppy Terrence Ray Sheen Withrow the first".
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Feb. 21, 2008
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My Astounding adventures as Terry the ferret
"Hey, Terry!" I heard my brother call. "I've found something!" My brother and I are ferrets. Everyone knows that rats and mice steal food. Well we ferrets, steal just about everything, especially rubber duckys, and it seemed my brother, xavier/xavy, had found something good to steal. "It better be worth it!" I called back as I scurried up to him, praying it was a rubber ducky or two. "Way to go Xavy." I said sarcastically. "You found a toilet plunger." "I thought it was cool." he replied sheepishly, Or ferretily. we were exploring a new room. Our owners usually leave us to scurry about the whole house so the new scenes were strange until I realised that we were in a hotel room. The family's stuff was lying all around. "Wait Xavy! Come here!" "What is it now, Terry. Can't you see I'm... Whoa. Is...Is that an ocean!?" "No you goofball. That's a pool!" I replied. Suddenly I saw a boy with a giant rubber ducky inflatabie. Man did I want that ducky. "Quick, Xavy! Help me push this!" I said ,as a plan started to form. With a quizzical expression he came to my aid and we shoved with all of our tiny ferret might. and shlowly we managed to knock over a tall hat and coat rack and it went crashing towards the pool window. Yes! Yes! Yes!, I thought, that ducky is mine. But to my surprise, the racket rocked back and forth barely an inch away from the window and, to my furiousness, lo and behold fell backward onto the bed. In terrible anger, for so was my longing for that ducky, I beat my little paws against the window and nearly fell out. I did not know what had happened until I heard Xavier say, "Youv'e done it Terry! It was a swing out window!" And I realized that indeed the window was unsecured and swing out paneled. I laughed in surprise and we leapt out onto the nearest sunbather. We have an adventure in which: we are abducted by an evil villain, turned against each other in a ferret fight arena, battle our way out working together with the ferret Jedi, become Jedi ourselves after seemingly endless journeys and rescues, we leave our Jedi Masters to embark a journey to the lands of the ferret clans to learn more about the evil ducky-hording dragon Regalok, we slay him and are not able to recover any duckys exepy a crystal ducky on a locket which turns out to be the one ducky ring to rule them all ( which must have been why it had a big hole in it), I get my finger bitten off at Mt. Mordor ( where Frodo nearly squished me)while casting in my precious...er...the ducky ring, we go on to become Cia agents, are taught enlish spanish french latin mandarin chinese german and something else I can't remember, go on to slay Count Ferratula a vampferret and a werret/wereferret (who was'nt polite enough to say his name), we become incredibly rich in human money, which is stolen from us by a notorious robber whom we catch, and for our retirement become street fight prevention police. (with our own mini car and weapons, quite effective but we prefer the arts of the ninja and some stuff we learned from James Bond.) In the end we are united with our family whom supply us with a fair share of love and we are currently giving self defense lessons. But I refuse to tell you the tale unless you buy us each ten duckies and a pack of beef jerky.
a paved parking area, a picnic table, and a fi re ring.
The campground has restrooms, fresh water, a dump
station, garbage dumpsters, and a recycling station.
There are no hookups for electricity or water. The
camping fee is
visitors with Golden Age/Golden Access passports.
¼ mile from the park Visitor Center, this105 sites. Each site features$17 per night per site and $8.50 for
No Refunds. Reservations are recommended.
Check-in time is 12 noon, and check-out time is
11am.
each site, and campers may stay a maximum of 14
days in a calendar year.
park concessioner, are open daily March 1-November
30, 6am-10pm, $2/10min. Showers are located
behind the Service Center adjacent to the campground.
Emergency phone numbers, and announcements
regarding park activities, are posted at the
bulletin board at the campground entrance.
A maximum of 8 persons is permitted atShowers, operated by the
Welcome!
Maple Springs
Group Campground
Located
miles north of the Green River Ferry, this campground
has
a limit of 24 persons/site.
picnic tables and fi re rings. Chemical toilets, garbage
dumpsters, and fresh water available.
the Maple Springs sites have hitching posts and
trailer parking for horses; limit 8 horses/site.
6 miles from the Visitor Center and 37 sites; 3 of these are group sites withEach site has multipleFour of
Campsites cost
for visitors with Golden Age/Golden Access
Passports. No refunds. Reservations are required.
Maple Springs Campground check-in time is 12
noon and check-out time is 11am.
direct route from the Visitor Center to the Group
Campground requires crossing the Green River
Ferry.
low water conditions may impede crossing,
of motor homes or trailered units. The ferry is
open 6 a.m. to 9:55 p.m. daily, except when repairs
or hazardous river conditions prevent operation.
An alternate route to the campground via state and
county roads is 35 miles from the Visitor Center.
$30 per night per site. No discountNote: The mostThe ferry has a load limit of 8 tons. High orespecially
Houchins Ferry
Campground
Located
15 miles from the park Visitor Center
on the south bank of the Green River, this campground
includes
and a fi re grate. The campground has two chemical
toilets, fresh water, and an adjacent picnic shelter.
This campground is
or RVs.
12 sites. Each site has a picnic tablenot suitable for large trailersThe camping fee is $12 per night per site
and $6 for visitors with Golden Age/Golden Access
passports. No refunds. Campsites are available on
a fi rst-come, fi rst-served basis. The ferry operates
from 9:45 a.m. to 5:15 p.m. daily except when repairs
or hazardous river conditions prevent operation.
Mammoth Cave
U.S. Department of the Interior
Mammoth Cave
National Park
National Park Service
T hree campgrounds
accommodates large groups and horses. Houchins Ferry and backcountry campgrounds
are open year-round. All other campgrounds close December 1 through February 28.
in the park off er you the convenience of camping near your car. One
Backcountry Camping
off er opportunities to fi nd solitude and appreciate
the beauty and diversity of Mammoth Cave National
Park’s rugged hills and majestic woodlands.
camping is permitted at designated sites and
along fl oodplains more than ½ mile away from
ferry crossings or developed campgrounds. Each
campsite holds a maximum of 8 people.
except McCoy Hollow have a nearby water source.
Twelve peaceful and scenic backcountry campsitesOvernightAll sites
Boil and treat water before drinking,
your own drinking water.
a free backcountry use permit
showing backcountry campsites at the Visitor Center
Information Desk. Other detailed guidebooks are
available for sale.
or carry inGo in person to obtainand a free trail map
Picnic Areas
has numerous picnic tables and
two of which (one open and one enclosed)
are available by reservation.
has
garbage dumpster.
picnic tables, and all but the enclosed shelter off er
working fi replaces. The reservation fee is $50 per
day, $75 per day for the enclosed shelter. Availability
is limited; call the park for information. No Refunds.
The picnic area is open 8am - 8pm March-Nov.
Located near the park Visitor Center, the picnic areathree picnic shelters,The picnic area alsofi re grates, restrooms, fresh water, and aEach picnic shelter features ten
Mammoth Cave
Campground Group Sites
Mammoth Cave Campground also off ers 4 sites
to accommodate groups, with limit of 16 campers
per site. Each site has paved parking, picnic tables,
and a fi re ring. $20/night/site. No discount off ered
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Jan. 22, 2008
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If I were a popcorn kernel waiting to pop.
LOL
fssh! 'What's that!?,Are they putting us in the microwave?" and then 'pop pop pop pop" I hear my brothrs and sisters allaround me popping, and then,sssss I feel the steam building and then I brace myself and, Bang!!!!. I thought it was suposed to be a pop. Oh no! then, Crunch chew chew chew.
Ever wanted to draw Star Wars characters and vehicles just like the professional comic book artists? In this step-by-step series, Star Wars artists and illustrators show you how to draw some of the most beloved characters in the saga.
Star Wars illustrator Kevin Graham explains with these easy-to-follow steps on how to draw a cartoon-version of Master JediYoda.
Steps 1-9 are to be drawn lightly with a pencil. No pen, no dark lines. Finished lines and details will come at the end.
Step One:
Lightly draw a triangle.
Step Two:
Draw a light line down the middle of the triangle.
Next draw two smiley-face shaped lines.
Step Four:
For Yoda's eyes, on the top curved line draw three more small curved lines, starting from the center guide line you drew. Now draw Yoda's pupils in the center of the small curved lines.
Step Five:
Next up are Yoda's nose, mouth and wrinkles. Draw a few lines for the wrinkles on Yoda's head. Next draw Yoda's mouth and nose. Use the guidelines to help you draw these features on his face. Draw the same thing on one side of the triangle as you are on the other side.
Step Six:
For Yoda's head, on the top of the triangle draw a curved line down toward the top curved guide line. Leave a little space to draw in one smaller curve on each side. Do this on the left and right side of the triangle.
Step Seven:
For Yoda's ears draw a few curved lines outward away from the triangle. Add a few additional curved lines to create Yoda's hair. Draw the same thing you do on one side as you would the other.
Step Eight:
In the first step of making Yoda's robe, draw several curved lines, using the triangle and guidelines to assist you. Once again you will be repeating what you do on the right onto the left side.
Step Nine:
Finally, draw the rest of Yoda's robe.
Step Ten:
Erase any guidelines you made at the beginning and make any additional changes you feel needed.
Step Eleven:
Lastly, add color with markers, crayons or paint.
Once your masterpiece is complete, if you would like to submit it to Bantha Tracks, send it by regular postal mail to our NEW address here: Bantha Tracks, P.O. Box 29901, San Francisco, CA 94129-0901. Or click here to read our submission guidelines and find out where to send your art by email.
Drawing Jar Jar Binks
September 12, 2007
Ever wanted to draw Star Wars characters and vehicles just like the professional comic book artists? In this step-by-step series, Star Wars artists and illustrators show you how to draw some of the most beloved characters in the saga.
As a Gungan outcast and Jedi friend, Jar Jar Binks made his debut in The Phantom Menace. Best known for tripping, bumbling, running from danger and eating other people's food, Jar Jar has a personality -- and look -- all his own.
Star Wars illustrator Cynthia Cummens explains with these easy-to-follow steps on how to draw Jar Jar.
Steps 1-5 are to be drawn lightly with a pencil. No pen, no dark lines. Finished lines and details will come at the end.
Step One:
From his curvy, floppy ears to his egg-shaped eyes, Jar Jar is a hodge-podge of overlapping shapes of various sizes! To begin, draw an oval for his head. Dissect it with a vertical, curvy line. Also draw two horizontal lines -- these guidelines, which you eventually will erase, are used to indicate his nostrils and mouth. Towards the top of his head, lightly draw two lines to represent where you will place his eyes. The long, rounded lines on either side of his head are his ears. Draw simple lines for the neck and shoulders.
Step Two:
Draw his eyes as egg shapes. Next draw two kidney-bean shapes for nostrils. Jar Jar has a wide, expressive mouth, so draw the upper and lower lips along those the two horizontal guidelines you drew in Step 1.
Step Three:
In this step, define the shape of his shoulders. Notice I didn't feel I had to follow the exact placement of the guidelines I drew in Step 1. Instead, I wanted them to be a bit more sloped. Also draw those wavy lines along the outer edges of his ears.
Step Four:
I used a red pencil in this step as a visual aid for you to see which lines I'm referring to, but you can keep drawing with your regular pencil. As you can see, I've added the folds of his eyelids, drew in the teeth, and refined his jaw line. NOTE: Whenever you draw teeth -- on Jar Jar, Jedi Knights or in your own original characters -- keep them simple and suggestive and not too detailed.
Step Five:
I used a blue pencil to demonstrate the process in this step. I've drawn his vest, given better shape to his shoulders and tightened up those goofy ears a bit more!
Step Six:
In this step, you can see I haven't yet erased all the stray lines, and felt confident in jumping right in with ink, knowing which lines I want to keep and inking only those. Experiment with line, using different sized pens and varying pressure to create a sense of weight, texture and shadow Try using gum erasers instead of that No. 2 pencil eraser you may still be using.
Step Seven:
As you continue to ink Jar Jar, add a bit more detail to his ears and neck and then erase all the pencil marks.
Step Eight:
If you've drawn on printer paper for practice, try coloring with colored pencil (markers work nicely on printer paper, but also bleed through easily, so be sure to put a protective sheet of paper on your table first). If you used Bristol paper or illustration board, play around with washes of watercolor combined with a bit of colored pencil for detail and highlights. Or scan the inked piece and color it in Photoshop. Make it your own painting, in whatever way you want! And don't forget to send your finished work of art to Bantha Tracks!
Once your masterpiece is complete, if you would like to submit it to Bantha Tracks, send it by regular postal mail to our NEW address here: Bantha Tracks, P.O. Box 29901, San Francisco, CA 94129-0901. Or click here to read our submission guidelines and find out where to send your art by email.
In Star Wars: Episode III Revenge of the Sith, one of the most-beloved Star Wars characters returned to the big screen -- the Wookiee warrior Chewbacca. This extremely tall, fur-covered character -- best remembered as the loyal sidekick to Han Solo in the original trilogy -- was born on Kashyyyk over two centuries before the Battle of Yavin. Chewbacca's exceptional skills in starship piloting and repair came in handy later as he and Solo made their way across the galaxy in the Millennium Falcon. However, long before he and Solo ever teamed up, Chewie served with fellow Wookiee Tarfful and the Jedi MasterYoda as part of the Wookiee high command tasked with protecting Kashyyyk from droid invasion in Episode III.
In real life, the look and sound of the Wookiee was inspired by numerous different animals found on this planet. Filmmaker George Lucas' inspiration for Chewbacca was his loyal pet Alaskan malamute, Indiana, who would also inspire the name of Indiana Jones. Chewie's voice was a combination of numerous animal sounds from Sound Designer Ben Burtt's personal library. Walruses, camels, bears and badgers were all blended in different ratios to come up with Chewbacca's various sounds. One of the key ingredients in the mix was the sound of Tarik, a black bear from the Happy Hollow Zoo in San Jose, California.
Take a look at some of the animals that may be the closest creatures we have to Wookiees here in this galaxy. You might be surprised how many real-life animals resemble Chewie in more ways than one.
What animals communicate by roaring?
All animals have a unique way of communicating anger, danger, hunger, pain and a variety of other emotions. Bears, though usually silent, often communicate by growling, grunting, or roaring when confronted by another animal. Wolves are well known for their unique howl, though there are several theories as to why they howl. Most wolf experts believe that wolves howl in order to keep in contact with their pack over great distances, or to summon a certain member of the pack. They will often howl at both sunset and sunrise during a hunt. While wolves do not howl when they are about to attack their prey, they will howl to inform rival packs of wolves about territorial boundaries. Wolf cubs tend to howl more frequently, especially when they are lonely for a missing pack member who is away on a hunt.
What animals live in trees like Wookiees?
While animals don't actually live in elaborate wroshyr tree houses like the Wookiees do on Kashyyyk, there are many large, furry, intelligent animals that prefer to spend most of their time in the treetops. In our planet's rainforests, animals like chimpanzees, orangutans, sloths, loris and others live in and amongst the trees. One primate group called the orangutan, which primarily spends most of their time in the trees, shows a high intelligence and has been documented by researchers for using primitive tools for feeding. Another tree-loving primate group -- chimpanzees -- are excellent problem solvers and considered to be closest evolutionary relatives to humans (approximately 95% of their DNA is in common with ours).
Are there any animals as tall as Wookiees?
Because Chewie stands around 2.28 meters tall (approx. 7.5 feet), not many real-life mammals -- besides perhaps basketball players -- can boast that kind of height. However, the Kodiak bear -- largest subspecies of the brown bear-- while standing on its hind legs can reach heights of 3 meters (10 feet) and can weigh as much as 680 kilograms or 1,500 pounds!
Are there animals that live in tribes like the Wookiees?
Many big cats like lions and tigers live in a family group called a pride with a social hierarchy among the animals. The females are all related (mothers, sisters, and aunts) and do the hunting, while the males, which are not related, are there to primarily defend and protect the pride. One male will often serve as the leader, also called the alpha animal, of the group, while the others follow.
Wolves also live in packs that are also led by a similar alpha male. While some biologists believe this social family structure is for better hunting techniques, other scientists think the need for a leader and social tribe is for better reproduction, which leads to a better chance of survival. Wolf packs can be as large as 20 members. A new pack begins when a wolf leaves to claim another territory.
Gorillas also live in family groups called troops. An adult male gorilla that is more than 12 years of age, will often lead the troop of up to 30 gorillas. It is the leader's responsibility to lead the others to areas with food, deal with inner conflict within the group, and to keep the troop safe.
The sworn enemy of the Wookiees are the reptilian Trandoshans who later turned the Wookiee race into slave labor for the galaxy. What creatures most threaten Wookiee-like animals here on Earth?
Unfortunately, the biggest threat to large animals such as gorillas, bears and wolves are in fact humans who are quickly taking over wildlife-populated areas for land development, road building, oil drilling, logging or mining. By destroying these habitats, animals are being driven from their usual areas, forcing them into areas already crowded with various animals competing for food, water and shelter. Humans are also to blame for illegal hunting, also called poaching, of these various animals for their fur and meat.
Could the legendary Bigfoot be most like a Wookiee than real-life animals?
Some fans think Chewie resembles another fabled character called Bigfoot also known as Sasquatch. Bigfoot is often described as a tall, fur-covered creature living in the remote wilderness areas of North America such as western Canada, the Great Lakes, the Rocky Mountains, the Pacific Northwest, and the forests of the U.S. Northeast. The name bigfoot comes from the large tracks left behind for people to discover. Witnesses have described Bigfoot's body as having short shaggy hair that is usually dark brown or black in color, but no clear photographic evidence has ever been captured.
If you would like to learn more about the animals that inspired the Wookiees, please visit your local or school library for more detailed books.
Creature Designer Phil Tippett describes the rancor as a cross between a gorilla and a potato. Based on the original maquette, Industrial Light & Magic first sought to create the rancor as a person in a creature suit. After viewing some video tests, the end results weren't satisfactory: it looked too much like a man in a rancor costume.
The rancor was then redesigned as an 18-inch tall puppet made of foam latex. Rather than use stop-motion animation, wherein a puppet would be manipulated one frame at a time, the rancor was instead filmed in slow motion while being operated by three puppeteers. When projected at normal speed, the rancor would appear as a slow and ponderous creature of great bulk.
Enter the cyborg.
When the greedy corporate titans and the disenfranchised systems of the galaxy pooled their resources together to leave the aging Galactic Republic behind, they became the Confederacy of Independent Systems. Their military assets formed a droid army of seemingly limitless size -- a weapon that needed a military mastermind to be wielded effectively.
From within the ranks of the Confederacy came General Grievous, a brilliant strategist unhindered by compassion or scruples. His lightning strikes and effective campaigns caused his reputation to grow in the eyes of a frightened Republic. To many, he eclipsed the threat posed by Count Dooku, the charismatic leader of the Confederacy's political battlefields -- Grievous was the face of the enemy.
A twisted melding of flesh and metal, General Grievous' body is a deadly weapon forged by the cutting edge developers of the Confederacy. Grievous' living matter was encased within his precision-engineered artificial body; inside the hardened carapace beat the heart of a remorseless killer. A pressurized gut-sack held his vital organs, while his skull-like mask contained his living eyes and brain. Making the horrific amalgam more unpleasant was a persistent wet, hacking cough coming from his ravaged lungs.
Grievous hunted Jedi for sport and kept his victims' lightsabers as trophies of his conquests within his cloak. His unorthodox fighting form and mechanical enhancements gave him an edge in close-quarter combat. Each of his six-fingered arms could split in two, resulting in an array of four limbs, each armed with a lightsaber. Grievous could spin these arms in a whirling storm of deadly lacerating light that few could withstand. Only against opponents he deemed worthy did he enter into combat. Grievous often preferred to let his electrostaff-wielding bodyguard droids do the fighting.
In the final stages of the Clone Wars, Grievous orchestrated a daring strike against the heart of the Republic. His flagship led a fleet of massive warships to Coruscant, where an immense battle raged in the upper atmospheres of the capital world. The supreme commander of the droid army had managed to kidnap the leader of the Republic, Chancellor Palpatine. Fleeing with his valuable hostage, Grievous was determined to be victor, and hoped to add the lightsabers of the most famous Jedi warriors -- Anakin Skywalker and Obi-Wan Kenobi -- to his grisly collection.
Skywalker and Kenobi infiltrated Grievous' Trade Federation cruiser flagship, and were successful in liberating the captive Chancellor and killing Count Dooku. Yet the Republic fugitives were soon trapped by Grievous' droid forces, and marched before the general. In the bridge of the cruiser, the Jedi fought back, engaging Grievous' bodyguard droids. This bought Grievous time to flee the doomed flagship by throwing an electrostaff at the viewport window, shattering the pane and escaping into space. Grievous clawed along the hull of his falling flagship to make for the escape pod bay.
Grievous fled Coruscant to rejoin the Separatist Council on their secret stronghold of Utapau. There, he received a transmission from Darth Sidious, the Sith mastermind behind the Clone Wars. Sidious ordered Grievous to move the council to Mustafar, and not to fret about the loss of Dooku -- Sidious expected a new Sith apprentice to emerge, one younger and far more powerful than Darth Tyranus.
Ordering the council to Mustafar, Grievous stayed behind on Utapau. A Republic task force led by General Obi-Wan Kenobi voyaged to the sinkhole-riddled world to bring Grievous to justice. Kenobi confronted Grievous and the two engaged in a lightsaber duel. Grievous had received training in the Jedi arts from Count Dooku -- and unleashed a withering assault on Kenobi with four lightsaber blades. Kenobi held his own, shearing off some of Grievous' extraneous limbs, and brutally shoving the droid general with a Force push. Disarmed, Grievous skittered away to his waiting escape vehicle.
The cyborg fugitive fired up his ground-tearing wheel bike, fleeing down the twisting avenues of Utapau's sinkhole city. Kenobi gave chase, riding atop a fearless lizard steed named Boga. The Jedi was able to keep pace with Grievous, leaping onto his vehicle and wrestling control of the difficult-to-pilot contraption away from the general. The wheel bike spun out, dropping into the sinkhole abyss.
Its two occupants tumbled to a stop on Grievous' secret landing platform, the one that contained his personal starfighter. The tenacious Kenobi still fought with Grievous, even though he had his lost lightsaber in the pursuit. The fight degraded to bare knuckles and brutal kicks, and the metallic servo-powered Grievous had the clear advantage. He tossed Kenobi aside, throwing him off the platform. The Jedi caught the lip of the platform and with a free hand, dragged Grievous' discarded blaster pistol to him with the Force.
As Grievous closed to deliver a deathblow, Kenobi opened fire with the blaster. The shots tore into Grievous' open carapace. The blasts cracked the pressurized organ jar, igniting the preservative fluids. Grievous' vital organs exploded in an oily blaze, shooting jets of fire from his helmet's eyeholes.
Grievous' artificial body collapsed on the platform, no longer driven by life, hatred or the compulsion to destroy.
This guy is the author of The Sherlock Holmes series
The contest is easy simply think of a name for a detective story. The contest will have 1st 2nd and 3rd place in two different categories. They are as follows, Creativity and Mystery. The prize, I will make picture trophies for the winners:)
HAVE THEM POSTED AS COMMENTS ON MY BLOG BY october 2nd Please!!